Hunter//Seeker
Shoji Kitamura
Zen buddhist ninja assassin/hacker
Description:
Shoji Kitamura
ATTRIBUTES | |||||||
Reflex | 9 | Intelligence | 4 | Hit Points | 18 | Armor | 5 |
Body | 6 | Charisma | 2 | Net Points | 20 | Firewall | 15 |
Technique | 6 | Cool | 3 | Actions | 3 (Ninjitsu 4, Hacking 2) | ||
Movement | 27 | Initiative | 14 | Shock | 9 | BTM | 3 |
Combat: Athletics 2, Firearms 1, Martial Arts (Ninjitsu) 6.
Skills: Criminal 2, Hacking 5 (specializations: Searching and Stealth), Infiltration 5/7, Medical 1, Surveillance 5.
Specials: Bloodbath, Chew (+d6 with machineguns)—.
Augmentations: Cyberarm (left), Damper, Depatternizer, Hyperoptics, Olfactory, Shielding, Synaptic Accelerator (+1 REF for 2d6 min, 3x/day).
Hacking Modules: Blackhammer, Bleach, Dossier, Glitch, Imago, Injector, Medic, Mimic, Recon, Trace.
Gear: Musabori Vector cyberdeck (wetware), infiltration tool kit, nightvision goggles, 2 AR skinsuit, monofilament katana (4d6+3), dagger, knife, shuriken, light pistol, comm-link, money: $2,750.