Shoji Kitamura

Zen buddhist ninja assassin/hacker

Description:

Shoji Kitamura

ATTRIBUTES
Reflex 9 Intelligence 4 Hit Points 18 Armor 5
Body 6 Charisma 2 Net Points 20 Firewall 15
Technique 6 Cool 3 Actions 3 (Ninjitsu 4, Hacking 2)
Movement 27 Initiative 14 Shock 9 BTM 3

Combat: Athletics 2, Firearms 1, Martial Arts (Ninjitsu) 6.

Skills: Criminal 2, Hacking 5 (specializations: Searching and Stealth), Infiltration 5/7, Medical 1, Surveillance 5.

Specials: Bloodbath, Chew (+d6 with machineguns)—.

Augmentations: Cyberarm (left), Damper, Depatternizer, Hyperoptics, Olfactory, Shielding, Synaptic Accelerator (+1 REF for 2d6 min, 3x/day).

Hacking Modules: Blackhammer, Bleach, Dossier, Glitch, Imago, Injector, Medic, Mimic, Recon, Trace.

Gear: Musabori Vector cyberdeck (wetware), infiltration tool kit, nightvision goggles, 2 AR skinsuit, monofilament katana (4d6+3), dagger, knife, shuriken, light pistol, comm-link, money: $2,750.


Bio:

Shoji Kitamura

Hunter//Seeker wes_wright